using UnityEngine;

[CreateAssetMenu(fileName = "SkinParameters.asset", menuName = "Hole/Skin")]
public class SkinParameters : ScriptableObject
{
	[Header("Prefab")]
	public int skinIndex;

	public Sprite skinIcon;

	public Skin skinPrefab;

	[Header("Colors")]
	public Color mainColor = Color.white;

	public Color shadowColor = Color.white;

	public Color rankingColor = Color.white;

	public Color botRankingColor = Color.white;

	public Color xpCircleColor = Color.white;

	public Color triangleDirectionColor = Color.white;

	public Color skinColor = Color.white;

	[Header("Hole Config")]
	public float xpCircleScale = 1f;

	public int xpCircleLayer;

	public bool enableRotation = true;

	public Vector3 startRotation = Vector3.zero;

	public float triangleDirectionOffset = 0.82f;

	[Header("Misc")]
	public string storeID;

	public bool isDefaultSkin;

	public bool isAvailableForBots = true;

	public SkinManager.EventName eventName;
}
